using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class EventConst
{
    #region 战斗相关事件常量
    public const string 战斗开始 = "战斗开始";
    public const string 战斗结束 = "战斗结束";
    #endregion
    
}